Deadlock update

Build 25354466

16 Sept 2026, 20:17 UTC

Official patch notes

Available

Minor Update - 09-16-2026
Read patch notes

Technical changes

946 files changed

+1679 additions-540 removals
View file changes

Official patch notes

Minor Update - 09-16-2026

Published 16 Sept 2026, 20:16 UTC

General

- Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.

- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)

- Slightly reduced comeback bounties in general (this is in addition to the above change)

- A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)

- Guardian bounty increased by 10%

- Walker bounty increased by 5%

- Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)

- Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)

- Using parry now pauses reloading

- Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot

- Getting stunned now pauses your reload rather than restarting it

- Breakables in the underground tunnels initial spawn time increased from 3m to 5m

- Breakables in the underground tunnels respawn rate increased from 3m to 5m

- All move slow values reduced by ~20% globally

- All ground dash slows reduced by ~10% globally

- Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag

to toggle the slow drag behavior on and off)

- Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

Items

- Weakening Headshot: Bullet Resist Reduction reduced from -13% to -12%

- Hollow Point: Bullet Resist Reduction increased from 9% to 10%

- Toxic Bullets: Spirit scaling increased from 0.005% to 0.006%

- Shadow Weave: Now builds from Sprint Boots

- Shadow Weave: Sprint speed increased from 1.5 to 2

- Shadow Weave: Cooldown reduced from 45s to 37s

- Cultist Sacrifice: Bounty reduced from 180% to 170%

- Ballistic Enchantment: Duration increased from 14s to 20s

- Spiritual Overflow: Buildup is 35% slower

- Spiritual Overflow: Spirit Power on proc reduced from 40 to 30

- Spiritual Overflow: Fire Rate reduced from 30% to 25%

- Restorative Locket: Heal per boon reduced from 0.5 to 0.45

- Restorative Locket: Stack range reduced from 35m to 32m

- Trophy Collector: Souls per minute reduced from 18 to 16

- Veil Walker: No longer builds from Sprint Boots

- Veil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)

- Veil Walker: Movement speed bonus is now removed when the invisibility is removed

- Veil Walker: Spirit Power reduced from 10 to 6

- Fortitude: Max Health regen increased from 2% to 2.25%

- Lifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75

- Lifestrike: Melee hit heal increased from 30% to 35%

- Leech: Bullet and Spirit Lifesteal increased from 25% to 28%

- Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

- Diviner's Kevlar: Now grants +10% Ultimate Ability Cooldown Reduction

- Golden Goose Egg: Damage Penalty increased from -10% to -15%

- Golden Goose Egg: Stored souls now count towards net worth (affects comeback reward calculations)

- Golden Goose Egg: Souls per minute reduced from 90 to 80

- Slowing Hex: Cooldown increased from 27s to 29s

- Radiant Regeneration: Healing on Ability Cast per boon scaling reduced from 2 to 1.7

- Tankbuster: Current Health Bonus damage reduced from 8% to 7.5%

- Decay: DPS reduced by 25%

- Decay: Duration increased by 20%

- Mercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38

- Mercurial Magnum: Base bullet damage reduced from 25% to 20%

- Focus Lens: Damage increased from 30% to 35%

- Focus Lens: Cast range increased from 20m to 25m

Heroes

- Abrams: Infernal Resilience T3 increased from +8% to +9%

- Abrams: Seismic Impact T3 reduced from 6s Unstoppable to 5s

- Celeste: Stamina cooldown increased from 5 to 5.3

- Celeste: Light Eater spirit lifesteal reduced from 20% to 18%

- Celeste: Light Eater T3 decreased from +25 to +22

- Celeste: Dazzling Trick cooldown increased from 34s to 38s

- Celeste: Radiant Daggers T2 reduced from +80 to +70

- Celeste: Shining Wonder radius reduced from 16.5m to 15.5m

- Celeste: Shining Wonder T3 Max Bounces reduced from +8 to +6

- Graves: Health per boon increased from 33 to 35

- Haze: Fixation headshot stack count increased from +2 to +3

- Haze: Fixation T3 weapon scaling increased from 0.0003 to 0.00035

- Holliday: Health per boon increased from 41 to 43

- Holliday: Crackshot T2 now also applies -6% Bullet Resistance for 5s

- Holliday: Lasso duration extention by Bounce Pad increased from +1s to +1.25s

- Ivy: Stone Form radius reduced from 6m to 5.75m

- Ivy: Stone Form T1 max health heal reduced from 7% to 6%

- Kelvin: Frozen Shelter base ability health regen now scales with spirit power (0.2)

- Lady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.45

- Lady Geist: Essence Bomb T3 damage increased from 26% to 30%

- Lash: Gun falloff range reduced from 18m->54m to 16m->48m

- Lash: Ground Strike T3 spirit scaling increased from +0.03 to +0.04

- Lash: Ground Strike T3 damage per meter scaling increased from 110% to 120%

- Lash: Grapple T2 Weapon Damage buff duration reduced from 10s to 6s

- Lash: Flog heal reduced from 50% to 40%

- Lash: Flog angle increased from 38 to 40

- Lash: Flog T3 reduced from +40 degrees angle to +25

- Lash: Flog T3 reduced from +20% heal to +15%

- Paige: Heavy Melee spirit scaling increased from 0.3 to 0.45

- Paige: Captivating Read T1 increased from -11s Cooldown to -14s

- Paige: Captivating Read T3 increased from +1m to +2m

- Paige: Fixed some collision issues with Rallying Charge

- Paradox: Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)

- Paradox: Kinetic Carbine min damage multiplier no longer gets increased by the T3

- Rem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect

- Rem: Lil Helpers now have a target UI when instant cast mode is selected

- Shiv: Alt fire base damage increased by 4%

- Shiv: Alt fire damage per boon increased from +0.2 to +0.24

- Shiv: Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)

- Silver: Health per boon increased from 28 to 31

- Silver: Sprint speed increased from 1.5 to 2.5

- Silver: Dashes and light melee's no longer pause your gun's cycle time

- Silver: Boot Kick can only target heroes and objectives now

- Silver: Entangling Bola can only target heroes now

- Silver: Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)

- Venator: Ira Domini now works with Ricochet, all the shots will bounce

- Venator: Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)

- Viscous: Alt fire damage growth reduced by 10%

- Viscous: Splatter detonation cooldown reduced from 0.15 to 0.12

- Viscous: Splatter T1 reduced from +2m to +1.5m

- Viscous: The Cube cast range reduced from 26m to 20m

- Viscous: Puddle Punch cooldown increased from 21s to 24s

- Viscous: Goo Ball T3 now also increases spirit scaling by 0.2

- Vyper: Slither T3 barrier duration reduced from 5s to 4s

- Vyper: Petrifying Bola cooldown increased from 105s to 115s

- Warden: Bullet damage per boon reduced from 0.28 to 0.25

- Warden: Fire Rate spirit scaling reduced from 0.25 to 0.21

- Warden: Alchemical Flask projectile range and speed reduced by 30%

- Warden: Willpower T3 spirit scaling reduced from +2.7 to +2.1

- Warden: Willpower T3 debuff resistance reduced from 40% to 30%

- Wraith: Card Trick heart heal reduced from 75 to 60

- Wraith: Card Trick heart heal spirit scaling reduced from 0.75 to 0.5

- Wraith: Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%

- Wraith: Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%

- Wraith: Card Trick T3 Clubs slow from +20% to +15%

- Wraith: Fixed Project Mind getting caught on edges/corners when aiming past it

- Wraith: Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045

- Yamato: Crimson Slash T3 now also increases the heal spirit scaling by +0.4

- Yamato: Flying Slash light melee scaling increased from 1.0 to 1.2

Technical changes

Changed files

Showing 20 of 946 tracked files.

946 files+1679-540
M
DumpSource2/.stringsignore
+31-4
@@ -1421,6 +1421,7 @@ Break in debugger when missing resource match is found.\nFormat: cl_break_on_mis
14211421 Break on unknown stall cause
14221422 BreakableContentsType_t
14231423 BreakablePowerupDropDefinition_t
1424+BreakableSpawnTimeDesc_t
14241425 Brightness of player halos
14251426 Broadcast
14261427 Broadcast server debug overlays
@@ -4006,6 +4007,7 @@ CCitadel_Modifier_WeaponPowerForHealthVData
40064007 CCitadel_Modifier_WebWall_Debuff
40074008 CCitadel_Modifier_Werewolf
40084009 CCitadel_Modifier_WerewolfVData
4010+CCitadel_Modifier_Werewolf_Bola
40094011 CCitadel_Modifier_Werewolf_HuntAura_Werewolf
40104012 CCitadel_Modifier_Werewolf_Kickflip_BonusDamage
40114013 CCitadel_Modifier_Werewolf_Kickflip_BonusDamageVData
@@ -11000,6 +11002,10 @@ FourCovMatrices3
1100011002 FourQuaternions
1100111003 FourVectors2D
1100211004 Frac * 5 Players to get how much extra buildup is added. Larger values make the buildup complete faster. 0.2 (*5 Players) is exactly halving the buildup time
11005+Fraction of an active movement slow that is also applied as additional air drag
11006+Fraction of the comeback souls earned by a player above the enemy team's average net worth that is redirected to the tick gold pool for the two lowest net worth teammates
11007+Fraction of the dash travel speed kept when a parry cancels the dash, so the stop tapers off instead of snapping
11008+Fraction of the redirected comeback souls pool paid out to the two lowest net worth players each period
1100311009 FractionalPart
1100411010 Frame
1100511011 Frame Index
@@ -11248,6 +11254,7 @@ Granulator Container
1124811254 Graph Writable
1124911255 Graphics/Enable Distance Field rendering
1125011256 Gravity
11257+Gravity multiplier at the moment a parry cancels an air dash. Ramps to 1.0 over the glide duration
1125111258 Greater Than
1125211259 GreaterThan
1125311260 GreaterThanEqual
@@ -11261,6 +11268,7 @@ Grid segments along Length axis.
1126111268 Grid segments along width axis.
1126211269 Ground Dash Stuff
1126311270 Ground IK
11271+Ground friction change during the parry cancel slide, as a percentage. Negative reduces friction
1126411272 Group
1126511273 Group Input
1126611274 Group Output
@@ -11586,6 +11594,8 @@ How long do numbers live.
1158611594 How long do we show the can't pause/unpause dialog.
1158711595 How long do we wait for them to dismiss the popup dialog in lane training?
1158811596 How long does it takes to aim down sights.
11597+How long gravity ramps back up after a parry cancels an air dash, so the fall eases in instead of snapping on
11598+How long ground friction stays reduced after a parry cancels a ground dash, so the kept momentum bleeds off visibly
1158911599 How long in addition to the tv_delay do we wait at the end of the match before going to the score screen in seconds
1159011600 How long in milliseconds before we warn about lock hold duration
1159111601 How long is the cinematic intro applied to npcs (shrine/patron)
@@ -12021,6 +12031,7 @@ If this is set, the modifier will use the value from this AbilityProperty as the
1202112031 If true and the bullet impacted a teammate, should we play an impact effect?
1202212032 If true the filter is applied to the signal before output. If false the filter is applied while feeding back into each delay line.
1202312033 If true when log when a query is blocked (can cause very large log files)
12034+If true, Express Shot will not fire bonus shots from this weapon
1202412035 If true, application of the modifier will be delayed on the server to match the client's latency.
1202512036 If true, approaches the dafault value. If false, allows specifying a target value
1202612037 If true, draw AI path for selected NPC.
@@ -13421,6 +13432,7 @@ MODIFIER_VALUE_TRACER_ADDITIONAL
1342113432 MODIFIER_VALUE_TRACER_REPLACEMENT
1342213433 MODIFIER_VALUE_TURN_ANGLE_PER_SECOND_MAX
1342313434 MODIFIER_VALUE_TURN_SIDEMOVE_PERCENTAGE
13435+MODIFIER_VALUE_ULTIMATE_COOLDOWN_REDUCTION_PERCENTAGE
1342413436 MODIFIER_VALUE_VEHICLE_TOP_SPEED_SCALE
1342513437 MODIFIER_VALUE_VISION_RADIUS
1342613438 MODIFIER_VALUE_VISUAL_ORIGIN_OFFSET
@@ -19736,6 +19748,7 @@ Whether or not melees autoclaim orbs.
1973619748 Whether or not we allow denies.
1973719749 Whether or not we slow playback rate if we start running out of buffered stream fragments.
1973819750 Whether server supports banid command
19751+Whether slows affect air drag
1973919752 Whether the damage level should be destroyed when the entity dies.
1974019753 Whether this explosion has explosive forces
1974119754 Whether this explosion relates to fire
@@ -20833,6 +20846,7 @@ citadel_clear_killstreak [player_slot]
2083320846 citadel_client_mm_ignore_engine_version
2083420847 citadel_client_solo_mm_keep_alive_check_s
2083520848 citadel_client_status_cycle_delay
20849+citadel_comeback_redirect_fraction
2083620850 citadel_commend_fake_received
2083720851 citadel_commend_player
2083820852 citadel_commend_toast_enemy_seconds
@@ -21028,6 +21042,7 @@ citadel_enable_new_ping_particle
2102821042 citadel_enable_no_hero_death
2102921043 citadel_enable_parties
2103021044 citadel_enable_ping_rate_limiting
21045+citadel_enable_slows_affect_air_drag
2103121046 citadel_enable_survey
2103221047 citadel_enable_unlimited_ammo
2103321048 citadel_enable_vdata_sound_preload
@@ -21768,6 +21783,7 @@ citadel_skip_client_ping_caluclation_in_dev_universe
2176821783 citadel_slide_debug
2176921784 citadel_slide_delay
2177021785 citadel_slide_one_button_falling_max_lookahead_distance
21786+citadel_slow_air_drag_penalty_scale
2177121787 citadel_snowball_level_override
2177221788 citadel_solo_bot_match
2177321789 citadel_spawn_all_heroes_in_a_line
@@ -21862,6 +21878,7 @@ citadel_tether_pull_speed
2186221878 citadel_tether_pull_speed_scale_per_meter
2186321879 citadel_text_chat_enabled
2186421880 citadel_throwsand_projectile_show_debug
21881+citadel_tick_gold_comeback_redirect_payout
2186521882 citadel_tick_gold_payout_for_lowest
2186621883 citadel_tick_gold_payout_for_second_lowest
2186721884 citadel_tick_gold_period_duration_s
@@ -25653,6 +25670,7 @@ m_BountyModifier
2565325670 m_BoxRigids
2565425671 m_BranchWallModel
2565525672 m_BreakableContentsType
25673+m_BreakableSpawnTimeDesc
2565625674 m_BreakoutProgressBarModifier
2565725675 m_BubbleExplodeParticle
2565825676 m_BubbleModifier
@@ -29098,6 +29116,7 @@ m_bExportScene
2909829116 m_bExposeAsParameter
2909929117 m_bExposeAsParameter == false
2910029118 m_bExposureControl
29119+m_bExpressShotDisabled
2910129120 m_bExtrapolateMovement
2910229121 m_bFaceEnemyWhileIdle
2910329122 m_bFadeCorpse
@@ -29543,7 +29562,6 @@ m_bIsInCatform
2954329562 m_bIsInExpressShot
2954429563 m_bIsInGroup
2954529564 m_bIsInRecast
29546-m_bIsInRicochet
2954729565 m_bIsIncindiary
2954829566 m_bIsInclusiveCheck
2954929567 m_bIsInputToGraph
@@ -32007,7 +32025,6 @@ m_flBulletLifetime
3200732025 m_flBulletOnlyTriggerRadius
3200832026 m_flBulletRadius
3200932027 m_flBulletRadiusVsWorld
32010-m_flBulletResist
3201132028 m_flBulletResistancePctMax
3201232029 m_flBulletResistancePctMin
3201332030 m_flBulletShouldExpireTime
@@ -34117,6 +34134,13 @@ m_flParamaterMinValue
3411734134 m_flParentParticleScale
3411834135 m_flParentRadiusScale
3411934136 m_flParentReaction
34137+m_flParryCancelAirGlideDuration
34138+m_flParryCancelAirGlideStartTime
34139+m_flParryCancelAirGravityScale
34140+m_flParryCancelSlideDuration
34141+m_flParryCancelSlideEndTime
34142+m_flParryCancelSlideFrictionPercent
34143+m_flParryCancelSpeedScale
3412034144 m_flParryCheckRadius
3412134145 m_flParryEndVisualTime
3412234146 m_flParryMoveSpeed
@@ -34463,10 +34487,14 @@ m_flRepulsionMinDistance
3446334487 m_flRequiredDuration
3446434488 m_flReselectionTimeWindow
3446534489 m_flResetRate
34490+m_flResistMaxAtStart
34491+m_flResistMaxCap
34492+m_flResistMaxPerMinute
3446634493 m_flResistValues
3446734494 m_flResonance
3446834495 m_flRespawnDelay
3446934496 m_flRespawnDuration
34497+m_flRespawnInterval
3447034498 m_flRespawnLifePct
3447134499 m_flRespawnRangeInSeconds
3447234500 m_flRespawnTime
@@ -34491,6 +34519,7 @@ m_flReverbTimeHigh
3449134519 m_flReverbTimeLow
3449234520 m_flReverbTimeMid
3449334521 m_flRichPresenceUpdateInterval
34522+m_flRicochetBulletSpeed
3449434523 m_flRicochetConeAngle
3449534524 m_flRicochetDamageScale
3449634525 m_flRicochetDotMaxDampening
@@ -34880,7 +34909,6 @@ m_flStatScale
3488034909 m_flStateEnterTime
3488134910 m_flStateStartTime
3488234911 m_flStaticImpactVolume
34883-m_flStatusResist
3488434912 m_flStealthSpeedMetersPerSecond
3488534913 m_flSteeringAxisFriction
3488634914 m_flStepDownHeight
@@ -35016,7 +35044,6 @@ m_flTargetingRadius
3501635044 m_flTargetingTaskStartTime
3501735045 m_flTechDamagePctIncrease
3501835046 m_flTechPower
35019-m_flTechResist
3502035047 m_flTechResistancePctMax
3502135048 m_flTechResistancePctMin
3502235049 m_flTeleportDelay
M
DumpSource2/convars.txt
+14-2
@@ -1834,6 +1834,9 @@ citadel_client_solo_mm_keep_alive_check_s 45 (developmentonly clientdll defensiv
18341834 citadel_client_status_cycle_delay 4 (developmentonly clientdll)
18351835 <no description>
18361836
1837+citadel_comeback_redirect_fraction 0.7 (developmentonly gamedll defensive)
1838+ Fraction of the comeback souls earned by a player above the enemy team's average net worth that is redirected to the tick gold pool for the two lowest net worth teammates
1839+
18371840 citadel_commend_toast_enemy_seconds 3 (developmentonly clientdll)
18381841 Number of seconds to show enemy commend toasts
18391842
@@ -2323,6 +2326,9 @@ citadel_enable_parties true (developmentonly clientdll defensive)
23232326 citadel_enable_ping_rate_limiting true (developmentonly gamedll)
23242327 <no description>
23252328
2329+citadel_enable_slows_affect_air_drag true (gamedll clientdll replicated cheat release)
2330+ Whether slows affect air drag
2331+
23262332 citadel_enable_survey true (developmentonly clientdll)
23272333 Kill switch in case we want to make sure the survey isn't shown, or temporarily disable it
23282334
@@ -3682,7 +3688,7 @@ citadel_player_spawn_distance_from_other 32 (developmentonly gamedll)
36823688 citadel_player_spawn_time_in_base_penalty 10 (developmentonly gamedll defensive)
36833689 <no description>
36843690
3685-citadel_player_spawn_time_max_ramp_1 35 (developmentonly gamedll defensive)
3691+citadel_player_spawn_time_max_ramp_1 38 (developmentonly gamedll defensive)
36863692 <no description>
36873693
36883694 citadel_player_spawn_time_max_ramp_1_time 1200 (developmentonly gamedll defensive)
@@ -3709,7 +3715,7 @@ citadel_player_spawn_time_min_ramp_1 8 (developmentonly gamedll defensive)
37093715 citadel_player_spawn_time_min_ramp_1_time 300 (developmentonly gamedll defensive)
37103716 <no description>
37113717
3712-citadel_player_spawn_time_min_ramp_2 35 (developmentonly gamedll defensive)
3718+citadel_player_spawn_time_min_ramp_2 38 (developmentonly gamedll defensive)
37133719 <no description>
37143720
37153721 citadel_player_spawn_time_min_ramp_2_time 1200 (developmentonly gamedll defensive)
@@ -4300,6 +4306,9 @@ citadel_slide_delay 0.15 (developmentonly gamedll clientdll replicated defensive
43004306 citadel_slide_one_button_falling_max_lookahead_distance 150 (developmentonly gamedll clientdll replicated defensive)
43014307 <no description>
43024308
4309+citadel_slow_air_drag_penalty_scale 0.35 (gamedll clientdll replicated cheat)
4310+ Fraction of an active movement slow that is also applied as additional air drag
4311+
43034312 citadel_snowball_level_override -1 (gamedll cheat release client_can_execute)
43044313 Change the snowball level
43054314
@@ -4477,6 +4486,9 @@ citadel_text_chat_enabled true (developmentonly gamedll clientdll replicated)
44774486 citadel_throwsand_projectile_show_debug false (developmentonly gamedll clientdll replicated)
44784487 <no description>
44794488
4489+citadel_tick_gold_comeback_redirect_payout 1 (developmentonly gamedll defensive)
4490+ Fraction of the redirected comeback souls pool paid out to the two lowest net worth players each period
4491+
44804492 citadel_tick_gold_payout_for_lowest 0.025 (developmentonly gamedll defensive)
44814493 <no description>
A
DumpSource2/schemas/client/BreakableSpawnTimeDesc_t.h
+9-0
@@ -0,0 +1,9 @@
1+// MGetKV3ClassDefaults = {
2+// "m_flInitialSpawnTime": -1.000000,
3+// "m_flRespawnInterval": -1.000000
4+//}
5+class BreakableSpawnTimeDesc_t
6+{
7+ float32 m_flInitialSpawnTime;
8+ float32 m_flRespawnInterval;
9+};
M
DumpSource2/schemas/client/CAI_CitadelNPCVData.h
+1-0
@@ -145,6 +145,7 @@
145145 // "m_iBullets": 1,
146146 // "m_iSplitShotsMax": -1,
147147 // "m_flSplitShotAngles": -1.000000,
148+// "m_bExpressShotDisabled": false,
148149 // "m_bHitOnceAcrossAllBullets": false,
149150 // "m_iBulletsToFullyClaimOrb": 1,
150151 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAI_NPC_NecroSkeleVData.h
+1-0
@@ -145,6 +145,7 @@
145145 // "m_iBullets": 1,
146146 // "m_iSplitShotsMax": -1,
147147 // "m_flSplitShotAngles": -1.000000,
148+// "m_bExpressShotDisabled": false,
148149 // "m_bHitOnceAcrossAllBullets": false,
149150 // "m_iBulletsToFullyClaimOrb": 1,
150151 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAI_NPC_TrooperVData.h
+2-0
@@ -145,6 +145,7 @@
145145 // "m_iBullets": 1,
146146 // "m_iSplitShotsMax": -1,
147147 // "m_flSplitShotAngles": -1.000000,
148+// "m_bExpressShotDisabled": false,
148149 // "m_bHitOnceAcrossAllBullets": false,
149150 // "m_iBulletsToFullyClaimOrb": 1,
150151 // "m_flExplosionRadius": 0.000000,
@@ -364,6 +365,7 @@
364365 // "m_iBullets": 1,
365366 // "m_iSplitShotsMax": -1,
366367 // "m_flSplitShotAngles": -1.000000,
368+// "m_bExpressShotDisabled": false,
367369 // "m_bHitOnceAcrossAllBullets": false,
368370 // "m_iBulletsToFullyClaimOrb": 1,
369371 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityAstroRifleVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityBloodShardsVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityBouncePadVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityBullChargeVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityCadenceAnthemVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityCadenceCrescendoVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityCadenceGrandFinaleVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityCadenceLullabyVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityCadencePrimaryWeaponVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityCadenceSilenceContraptionsVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityCardTossVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityChargedShotVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityChargedTackleVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
M
DumpSource2/schemas/client/CAbilityChronoSwapVData.h
+1-0
@@ -48,6 +48,7 @@
4848 // "m_iBullets": 1,
4949 // "m_iSplitShotsMax": -1,
5050 // "m_flSplitShotAngles": -1.000000,
51+// "m_bExpressShotDisabled": false,
5152 // "m_bHitOnceAcrossAllBullets": false,
5253 // "m_iBulletsToFullyClaimOrb": 1,
5354 // "m_flExplosionRadius": 0.000000,
Update information⌄
Build
25354466
Associated changelist
38941551
Game version
6694

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