Deadlock update

Build 25738777

5 Oct 2026, 23:00 UTC

Official patch notes

Available

Minor Update - 10-05-2026
Read patch notes

Technical changes

104 files changed

+3240 additions-1486 removals
View file changes

Official patch notes

Minor Update - 10-05-2026

Published 5 Oct 2026, 23:05 UTC

- Fixed bugs that were causing troopers to walk too slowly in lane

- Rat King: Scrap Grenade - Fixed some bugs with bouncing targeting

- Rat King: Scrap Grenade - Damage increased from 65 to 70

- Rat King: Scrap Grenade - T2 Damage increased from 65 to 70

- Rat King: Rat Swarm - Base Cooldown reduced from 28s to 24s

- Rat King: Rule, Ratannia! - Cooldown increased from 130 to 160

- Rat King: Rule, Ratannia! - Damage Reduction reduced from 20% to 15%

- Rat King: Rule, Ratannia! - Radius reduced from 24m to 20m

- Rat King: Rule, Ratannia! - Charge Duration reduced from 12s to 10s

- Rat King: Rule, Ratannia! - Bonus Move speed no longer scales with Spirit

- Rat King: Rule, Ratannia! - Now falls faster while charging

- Rat King: Rule, Ratannia! - T1 +1m/s Move Speed to +2m/s Move Speed

- Rat King: Rule, Ratannia! - T1 No longer gives -20s cooldown (Total cooldown from 110s to 160s)

- Rat King: Rule, Ratannia! - T2 No longer grants +8s Charge Duration (Total charge duration from 20s to 10s)

- Rat King: Rule, Ratannia! - T2 Flag Duration reduced from +8s to +5s

- Rat King: Rule, Ratannia! - T3 Damage Reduction reduced from 15% to 10% (Total Damage Reduction from 35% to 25%)

- Sinclair: Base HP Regen reduced from 2 to 1

- Sinclair: Gun - Falloff range reduced from 25-61 to 20-60

- Sinclair: Gun - Reduced bullet base damage from 17.76 to 16.5

- Sinclair: Vexing Bolt - Now does half damage to objectives

- Sinclair: Spectral Assistant - Gun falloff range reduced from 25-61 to 20-60

- Sinclair: Rabbit Hex - Radius reduced from 6.5m to 6m

- Sinclair: Rabbit Hex - T3 reduced from +3m Radius to +2m

- Sinclair: Audience Participation - Copy duration reduced from 12s to 9s

- Sinclair: Audience Participation - Copied cooldown increased from 40% to 60%

Technical changes

Changed files

Showing 20 of 104 tracked files.

104 files+3240-1486
M
DumpSource2/.stringsignore
+75-11
@@ -953,6 +953,7 @@ All damage multiplier, after increases
953953 All operation source and target values are considered relative to the default values
954954 All values connected to this node must be 'observable'. Variables on this graph will be automatically promoted to observable. Other value nodes must take an explicit context, look for those nodes with a corresponding icon.
955955 Allied Players around Pinging Player
956+Allies
956957 Allow Hit On Non-Tracked Targets
957958 Allow Item Stacking
958959 Allow Low GPU Memory mode (i.e. when building maps).
@@ -1627,6 +1628,7 @@ Branch Towards Endpoint
16271628 Branch Twist
16281629 Branch%02d
16291630 Break
1631+Break Debris Speed
16301632 Break On Dodge?
16311633 Break Value of >= 1
16321634 Break in debugger when missing resource match is found.\nFormat: cl_break_on_missing_resource <substring> /(empty to break on all) / 0 to turn off.\n
@@ -3244,7 +3246,6 @@ CCitadel_KothCashInVData
32443246 CCitadel_Magic_Beam_Blocker
32453247 CCitadel_MagicianTurret
32463248 CCitadel_MagicianTurret_GraphController
3247-CCitadel_Minimap_EffectsEntity
32483249 CCitadel_MobileResupply
32493250 CCitadel_MobileResupply_GraphController
32503251 CCitadel_Modifier_AIPhysics
@@ -4979,6 +4980,7 @@ CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING
49794980 CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE
49804981 CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN
49814982 CITADEL_ABILITY_HUD_ELEMENT_TYPE_HIDDEN
4983+CITADEL_ABILITY_HUD_ELEMENT_TYPE_LOCK_ON
49824984 CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS
49834985 CITADEL_ABILITY_HUD_ELEMENT_TYPE_UNIT_TARGET
49844986 CITADEL_ABILITY_TARGETING_LOCATION_COUNT
@@ -8418,6 +8420,7 @@ CommandLine
84188420 Comment
84198421 Comms wheel quick reveal anchor mode 0: only compare to the heading we had when pressing down ping. 1: Use both the heading we had, AND the world space point we had at the start, updated based on our movement, and the target's relative movement, through space. Essentially a double deadzone center to help with pinging while moving fast through space. Distance from line as opposed to distance from point.
84208422 Compacts the heap
8423+Companion Abilities
84218424 Compare
84228425 Compare the compiled and loaded contents of 2 soundevents.
84238426 CompareValue
@@ -8500,6 +8503,7 @@ Controls whether the compiled in vsnd morph data ease in/out values are used or
85008503 Convar for toggling foot lock ground tracking.
85018504 Convar to open hero selection
85028505 Convar to test new ping particle
8506+Conversations
85038507 Convert From dB
85048508 Convert SteamID into multiple formats
85058509 Convert team_relative_particle_cfg to CitadelTeamRelativeParticleSettings_t
@@ -8509,6 +8513,7 @@ Cookie is Spherically Mapped
85098513 Cooldown
85108514 Copy a bot's recorded commands to the clipboard as a share code (aim at the bot, or the first bot with a recording)
85118515 Copy layer from CS output to shadow atlas uses PS copy (vs CopyTexture).
8516+CopyUltCompanionAbility_t
85128517 Corner Boost sound - a tricky to execute wall jump, off of an upward turned collision contact
85138518 Correct behavior
85148519 Correction Method
@@ -8986,6 +8991,7 @@ Delay after shooting stops to start decaying shooting spread penalty. -1 means
89868991 Delay after teleporting to the source before control is given back to the player. This period is for the player to get their bearings
89878992 Delay before ice shard's physics kick in to account for client latency
89888993 Delay in seconds before the client will resend the 'connect' attempt
8994+Delay releasing unit status overlays back to the pool until after they've been hidden this long (seconds). <= 0 disables.
89898995 DelayGain (dB)
89908996 DeleteCreatedSpawnGroups
89918997 DeleteFollowMoverSpringConstraint
@@ -10464,6 +10470,7 @@ ERequirementNonChargedULT
1046410470 ERequirementNone
1046510471 ERequirementStreetBrawl
1046610472 EResetDeathPenalty
10473+EResourceType_Blood
1046710474 EResourceType_Heat
1046810475 EResourceType_Ink
1046910476 EResourceType_None
@@ -10741,6 +10748,8 @@ EVisibleByEnemyPlayer
1074110748 EVisibleByNPC
1074210749 EVisibleByObjective
1074310750 EVisibleFromAttackingEnemyPlayer
10751+EVoiceLineCategory
10752+EVoiceLineModifier
1074410753 EVsndPlaybackMode
1074510754 EVsndTriggerMode
1074610755 EWallJumpFacing
@@ -11007,6 +11016,7 @@ Ends hero draft mode and goes straight to playing the game
1100711016 Ends the current match
1100811017 Ends the current match as if players all abandoned.
1100911018 Ends timedemo on given tick.
11019+Enemies
1101011020 Enemies are slowed for this duration when hit by this attack
1101111021 Enemies are slowed to this speed when hit by this attack
1101211022 Enemy
@@ -11737,6 +11747,7 @@ Flat
1173711747 Flat Alt-fire Bullet Damage given from boons that will be scaled by all increases and multipliers
1173811748 Flat Bullet Damage given from boons that will be scaled by all increases and multipliers
1173911749 Flat Melee Damage given from boons that will be scaled by all increases and multipliers
11750+Flat bonus to the max move speed while crouched on the ground
1174011751 Flat bullet damage that is added after all the scaling is done.
1174111752 FlattenedSerializersVersion001
1174211753 FlexOpCode_t
@@ -11934,6 +11945,7 @@ FourQuaternions
1193411945 FourVectors2D
1193511946 Frac * 5 Players to get how much extra buildup is added. Larger values make the buildup complete faster. 0.2 (*5 Players) is exactly halving the buildup time
1193611947 Fraction of an active movement slow that is also applied as additional air drag
11948+Fraction of the breaker's velocity added to break debris, only when the breaker is in contact (e.g. dashing through). Stacks with Break Debris Speed.
1193711949 Fraction of the comeback souls earned by a player above the enemy team's average net worth that is redirected to the tick gold pool for the two lowest net worth teammates
1193811950 Fraction of the dash travel speed kept when a parry cancels the dash, so the stop tapers off instead of snapping
1193911951 Fraction of the redirected comeback souls pool paid out to the two lowest net worth players each period
@@ -12288,6 +12300,7 @@ Gradient
1228812300 GradientWithAlpha()
1228912301 Grain Size (ms)
1229012302 Grant Abilities on Character Spawn
12303+Granted (no slot) alongside the copied ult, for ults that rely on another ability from the source hero
1229112304 Granulator Container
1229212305 Graph IDs
1229312306 Graph Writable
@@ -12297,6 +12310,7 @@ Graphs CIE1931 functions to make sure they look right
1229712310 Graphs the old broken filter kernel and candidates for new ones
1229812311 Gravity
1229912312 Gravity multiplier at the moment a parry cancels an air dash. Ramps to 1.0 over the glide duration
12313+Gravity multiplier while falling during the charge, so he feels heavier without changing jump height.
1230012314 Gravity scale for the lob. 1.0 matches world gravity; higher is a steeper arc.
1230112315 Greater Than
1230212316 GreaterThan
@@ -12339,6 +12353,7 @@ GroupTag
1233912353 Groups a set of nodes. Comments/colors will get displayed in the graph and on node editors. A group box allows the user to drag the entire group as one object.
1234012354 Growth Per Minute
1234112355 Growth Start Minute
12356+Grunts
1234212357 Guide bot talks about neutrals
1234312358 Gun
1234412359 HDRColorScale
@@ -12542,6 +12557,7 @@ HeroLevel_t
1254212557 HeroPersona_t
1254312558 HeroReveal
1254412559 HeroScalingStat_t
12560+HeroSelect
1254512561 HeroStatsDisplay_t
1254612562 HeroStatsUI_t
1254712563 Hide POTG hud
@@ -12730,7 +12746,7 @@ How long do accumulated numbers live.
1273012746 How long do we show the can't pause/unpause dialog.
1273112747 How long do we wait for them to dismiss the popup dialog in lane training?
1273212748 How long does it takes to aim down sights.
12733-How long each lockon stack takes to gain, in order. The number of entries is the max number of stacks.
12749+How long each lockon stack takes to gain, in order. The number of entries is the max number of stacks. When the TimeToMaxStacks property is above 0 these are relative weights scaled to sum to it.
1273412750 How long gravity ramps back up after a parry cancels an air dash, so the fall eases in instead of snapping on
1273512751 How long ground friction stays reduced after a parry cancels a ground dash, so the kept momentum bleeds off visibly
1273612752 How long he holds his height at the apex before slamming down
@@ -12871,6 +12887,7 @@ How short the time between presses needs to be for us to consider it a double-pr
1287112887 How soon before the target arrives at Bebop to play the approaching whoosh sound
1287212888 How strong the damper effect is. Higher values will smooth out the approach and prevent overshooting.
1287312889 How strong the spring effect is. Higher values will bounce around more as it tries to reach its ideal position.
12890+How the HUD subtitles show who is speaking: 0 icon and name, 1 icon only, 2 name only. Speakers without an icon always get their name.
1287412891 How the UnitQuerySystem's queries size this object's capsule
1287512892 How the detail layer is meant to be used
1287612893 How this buff's stat value is displayed in the postgame Permanent Buffs graph. Meters converts from engine units.
@@ -13378,6 +13395,7 @@ InfoForResourceTypeManifestTestResource_t
1337813395 InfoForResourceTypeProceduralTestResource_t
1337913396 InfoForResourceTypeVMapResourceData_t
1338013397 InfoForResourceTypeWorld_t
13398+Inherit Breaker Velocity Fraction
1338113399 Inherit from Parent
1338213400 Inherit the source's velocity and add a chase term proportional to how far behind we are, clamped so it can't overshoot the hold point.
1338313401 InheritableBoolType_t
@@ -13628,6 +13646,7 @@ Killed
1362813646 Killed by Cull
1362913647 Killed on Collision
1363013648 Killer Replay - replay from victim's point of view (1); the default is killer's (0). Experimental.
13649+Kills
1363113650 Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
1363213651 Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
1363313652 Kills all bosses and troopers in the map
@@ -13798,6 +13817,7 @@ Level Volume
1379813817 Level of validation for nav system. Higher will be slower.
1379913818 LevelChanged
1380013819 LevelScript
13820+LevelUp
1380113821 LifeState_t
1380213822 Lifesteal
1380313823 Light Orientation Type
@@ -14462,6 +14482,7 @@ MODIFIER_STATE_OBSCURED
1446214482 MODIFIER_STATE_OUT_OF_GAME
1446314483 MODIFIER_STATE_PARRY_ACTIVE
1446414484 MODIFIER_STATE_PARRY_DISABLED
14485+MODIFIER_STATE_PARRY_IGNORES_MELEE_DISABLED
1446514486 MODIFIER_STATE_PICKING_UP_IDOL
1446614487 MODIFIER_STATE_PITCH_UP_VOICE
1446714488 MODIFIER_STATE_POWER_SLASHING
@@ -14645,6 +14666,7 @@ MODIFIER_VALUE_COOLDOWN_MAX_TIME
1464514666 MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE
1464614667 MODIFIER_VALUE_COUNT
1464714668 MODIFIER_VALUE_CRIT_DAMAGE_RECEIVED_SCALE
14669+MODIFIER_VALUE_CROUCH_SPEED_BONUS
1464814670 MODIFIER_VALUE_CYCLE_TIME
1464914671 MODIFIER_VALUE_CYCLE_TIME_PERCENTAGE
1465014672 MODIFIER_VALUE_DIMENSION_TYPE
@@ -14871,6 +14893,7 @@ Makes ropes use average of cubemap lighting instead of max intensity.
1487114893 Makes the CPs for a team available to capture
1487214894 Makes the bots purchase a random draft option
1487314895 Makes the debug overlay dashboard visible.
14896+Mana
1487414897 ManifestTestResource_t
1487514898 Mantle automatically when moving backward into a ledge while on the ground
1487614899 Mantle automatically when moving forward into a ledge while on the ground
@@ -15932,6 +15955,7 @@ Number of bone effected
1593215955 Number of bullets to fire per shot
1593315956 Number of cascades in sunlight shadow
1593415957 Number of fragments we need to have in the buffer before slowing down playback. For use with tv_playcast_slow_playback_when_fragment_requests_fail
15958+Number of increments along the zoom dolly
1593515959 Number of individual dolly steps the mouse wheel zoom has while in the hideout.
1593615960 Number of minutes past which bots should try to end the game
1593715961 Number of minutes to ban users who fail rcon authentication
@@ -17560,6 +17584,7 @@ PingWheelMessage_t
1756017584 PingWheelOptionID_t
1756117585 Pinging a dead hero whose respawn is at most this many seconds away says they are almost back rather than dead.
1756217586 Pinging a low teammate offers a heal only if they are within this many units and in line of sight. Matches citadel_fow_player_range.
17587+Pings
1756317588 Pitch
1756417589 Pitch (aiming down) for bots when using a friendly ability
1756517590 Pitch Limit
@@ -17613,6 +17638,7 @@ Played to the teammates of the player who claimed the orb.
1761317638 Played when the client hit the orb but it isn't confirmed by the server yet.
1761417639 Played when the server receives a hit on the orb but is waiting to fully claim it.
1761517640 Player
17641+Player Cam buttons toggle the teammate view instead of showing it while held
1761617642 Player Cam switching button pressed
1761717643 Player Cam switching button released
1761817644 Player Fow Vision Range
@@ -18265,6 +18291,7 @@ Reach destination when warp tag ends
1826518291 ReachDestinationOnRootMotionEnd
1826618292 ReachDestinationOnWarpTagEnd
1826718293 Reachability Analysis
18294+Reactions
1826818295 Read the effective client simulation interpolation amount in terms of time.
1826918296 Real time FM Synthesis
1827018297 Reassign any network disconnected players to the unnassigned team
@@ -19210,6 +19237,7 @@ SearchName
1921019237 SearchOnlyAnimEvents
1921119238 SearchOnlyGraphEvents
1921219239 SearchType
19240+Seasonal
1921319241 Second
1921419242 Second Control point to set
1921519243 Second Curve
@@ -19931,6 +19959,16 @@ Show rope segments when debugging particle systems - specify a number to isolate
1993119959 Show scenesystem object bounding boxes
1993219960 Show server hostname in client status.
1993319961 Show specific attribute when debugging particle systems
19962+Show subtitles for ability and item voice lines from enemies.
19963+Show subtitles for ability and item voice lines from your hero and allies.
19964+Show subtitles for conversations between your hero and allies.
19965+Show subtitles for kill, reaction, and match voice lines from enemies.
19966+Show subtitles for kill, reaction, and match voice lines from your hero and allies.
19967+Show subtitles for ping and chat wheel voice lines from your hero and allies.
19968+Show subtitles for the Newscaster.
19969+Show subtitles for the Patrons.
19970+Show subtitles for the Shopkeeper and the Broker.
19971+Show subtitles for the Soul Urn.
1993419972 Show the HUD subtitles in a semi-bold font rather than normal weight.
1993519973 Show the HUD subtitles in all caps.
1993619974 Show the HUD subtitles in the player's custom size, colors, and font rather than the default style.
@@ -20328,6 +20366,7 @@ Spectator camera automatically try to match target view after no input for somet
2032820366 Spectator voice transmit mode: 0 spectators and players, 1 spectators only
2032920367 Speed
2033020368 Speed (Preferred)
20369+Speed (units/sec) of break debris thrown away from the attacker. 0 leaves debris where it broke. Model BreakCommands still apply on top.
2033120370 Speed Function
2033220371 Speed Range (optional)
2033320372 Speed Scale
@@ -21482,8 +21521,6 @@ Transmit all entities (not only director view)
2148221521 Transpose
2148321522 Trash Synth
2148421523 Treat Translation Separately
21485-Treat all neutral damage as one attacker class bucket
21486-Treat all trooper damage as one attacker class bucket
2148721524 Treat path as a loop
2148821525 Triangle
2148921526 Triangles
@@ -21555,6 +21592,7 @@ Turns on/off rendering the HUD
2155521592 Turns on/off the new minimap
2155621593 Turns quick response to ping messages off.
2155721594 Turns this traversal off without removing it, keeping the submotor ids of the entries below it stable
21595+Tutorial
2155821596 Tweak this parameter to adjust Free Camera mouse rotation.
2155921597 Tweak this parameter to adjust Free Camera movement acceleration.
2156021598 Tweak this parameter to adjust Free Camera movement max speed.
@@ -21730,6 +21768,10 @@ UpscalerType_t
2173021768 Upward Ratio
2173121769 Upward launch speed of anyone caught in the eruption.
2173221770 Upward speed of the little hop he does after planting the banner. 0 disables the hop.
21771+UrnCarried
21772+UrnDelivered
21773+UrnExpired
21774+UrnWaiting
2173321775 Usage: dumpstringtable <tablename |all> <sv | cl> <verbose | simple> <element> Print string tables to console, verbose to dump data, simple to show name and count only, can specifiy a single numeric element index to restrict spew.
2173421776 Usage: pulse_debug_print <vpulse_resource>
2173521777 Usage: test_vqlayout tools/layout/examples/simple.vqlayout
@@ -24475,6 +24517,7 @@ citadel_crosshair_outline_color_b
2447524517 citadel_crosshair_outline_color_g
2447624518 citadel_crosshair_outline_color_r
2447724519 citadel_crosshair_pip_gap
24520+citadel_crosshair_pip_gap_collapse
2447824521 citadel_crosshair_pip_gap_static
2447924522 citadel_crosshair_pip_height
2448024523 citadel_crosshair_pip_opacity
@@ -24490,8 +24533,6 @@ citadel_damage_indicator_width
2449024533 citadel_damage_offscreen_indicator_disabled
2449124534 citadel_damage_radar_enemy_display_time
2449224535 citadel_damage_report_enable
24493-citadel_damage_report_ignore_neutral_subclass
24494-citadel_damage_report_ignore_trooper_subclass
2449524536 citadel_damage_report_show_adjusted_percent_min
2449624537 citadel_damage_report_show_always
2449724538 citadel_damage_summary_max_entries
@@ -25007,7 +25048,6 @@ citadel_min_match_minutes_for_replay
2500725048 citadel_minimap_arrow_show_distance_down
2500825049 citadel_minimap_arrow_show_distance_up
2500925050 citadel_minimap_boundary
25010-citadel_minimap_effects
2501125051 citadel_minimap_koth_trooper_size
2501225052 citadel_minimap_local_player_width
2501325053 citadel_minimap_max_icon_shrink
@@ -25023,7 +25063,6 @@ citadel_minimap_teleporter_height_dist
2502325063 citadel_minimap_teleporter_nearby_dist
2502425064 citadel_minimap_trooper_size
2502525065 citadel_minimap_unit_click_radius
25026-citadel_minimap_use_effects
2502725066 citadel_minimap_zip_line_hover_radius
2502825067 citadel_minimap_zip_line_hover_thickness_scale
2502925068 citadel_minimap_zip_l
This preview is truncated. The source commit contains the complete diff.
M
DumpSource2/convars.txt
+44-11
@@ -2101,6 +2101,9 @@ citadel_crosshair_outline_color_r 0 (developmentonly clientdll per_user defensiv
21012101 citadel_crosshair_pip_gap 4 (developmentonly clientdll per_user defensive)
21022102 <no description>
21032103
2104+citadel_crosshair_pip_gap_collapse false (developmentonly clientdll per_user defensive)
2105+ <no description>
2106+
21042107 citadel_crosshair_pip_gap_static false (developmentonly clientdll per_user defensive)
21052108 <no description>
21062109
@@ -2146,12 +2149,6 @@ citadel_damage_radar_enemy_display_time 2 (developmentonly clientdll gameinfo_ca
21462149 citadel_damage_report_enable true (developmentonly clientdll)
21472150 If enabled, show damage report
21482151
2149-citadel_damage_report_ignore_neutral_subclass 1 (developmentonly clientdll)
2150- Treat all neutral damage as one attacker class bucket
2151-
2152-citadel_damage_report_ignore_trooper_subclass 0 (developmentonly clientdll)
2153- Treat all trooper damage as one attacker class bucket
2154-
21552152 citadel_damage_report_show_adjusted_percent_min 3 (developmentonly clientdll)
21562153 Hide buffed/resisted damage if it's below this percentage of change
21572154
@@ -3424,9 +3421,6 @@ citadel_minimap_trooper_size 3 (clientdll release)
34243421 citadel_minimap_unit_click_radius 200 (clientdll release)
34253422 <no description>
34263423
3427-citadel_minimap_use_effects false (developmentonly clientdll)
3428- <no description>
3429-
34303424 citadel_minimap_zip_line_hover_radius 16 (clientdll release)
34313425 Extra pixels either side of a minimap zipline that still count as hovering it
34323426
@@ -3670,8 +3664,8 @@ citadel_num_matches_in_profile_history 16 (developmentonly clientdll)
36703664 citadel_num_team_pauses_allowed 3 (developmentonly gamedll defensive)
36713665 Number of times a team is allowed to pause the game. 0 Means unbounded
36723666
3673-citadel_observer_max_dolly_level 8 (developmentonly clientdll defensive)
3674- <no description>
3667+citadel_observer_max_dolly_level 16 (clientdll archive)
3668+ Number of increments along the zoom dolly
36753669
36763670 citadel_observer_roaming_speed 600 (clientdll archive)
36773671 <no description>
@@ -3874,6 +3868,9 @@ citadel_player_attack_enemy_npc_fow_reveal_duration 2 (gamedll cheat)
38743868 citadel_player_attack_enemy_player_fow_reveal_duration 1 (gamedll cheat)
38753869 How long a player is visible to enemy FOW after attacking an enemy player
38763870
3871+citadel_player_cam_toggle false (clientdll archive per_user)
3872+ Player Cam buttons toggle the teammate view instead of showing it while held
3873+
38773874 citadel_player_client_reprediction_disabled false (clientdll cheat release)
38783875 <no description>
38793876
@@ -4951,6 +4948,18 @@ citadel_subtick_aim_data false (developmentonly gamedll clientdll replicated def
49514948 citadel_subtitles_all_caps false (clientdll archive per_user)
49524949 Show the HUD subtitles in all caps.
49534950
4951+citadel_subtitles_ally_abilities true (clientdll archive per_user)
4952+ Show subtitles for ability and item voice lines from your hero and allies.
4953+
4954+citadel_subtitles_ally_conversations true (clientdll archive per_user)
4955+ Show subtitles for conversations between your hero and allies.
4956+
4957+citadel_subtitles_ally_kills true (clientdll archive per_user)
4958+ Show subtitles for kill, reaction, and match voice lines from your hero and allies.
4959+
4960+citadel_subtitles_ally_pings true (clientdll archive per_user)
4961+ Show subtitles for ping and chat wheel voice lines from your hero and allies.
4962+
49544963 citadel_subtitles_background_color_b 0 (min: 0, max: 255, clientdll archive per_user)
49554964 Blue channel of the HUD subtitle background color.
49564965
@@ -4972,15 +4981,36 @@ citadel_subtitles_bold_font true (clientdll archive per_user)
49724981 citadel_subtitles_custom_style false (clientdll archive per_user)
49734982 Show the HUD subtitles in the player's custom size, colors, and font rather than the default style.
49744983
4984+citadel_subtitles_enemy_abilities true (clientdll archive per_user)
4985+ Show subtitles for ability and item voice lines from enemies.
4986+
4987+citadel_subtitles_enemy_kills true (clientdll archive per_user)
4988+ Show subtitles for kill, reaction, and match voice lines from enemies.
4989+
49754990 citadel_subtitles_font 0 (min: 0, max: 2, clientdll archive per_user)
49764991 Font of the HUD subtitles: 0 default, 1 block, 2 stylized.
49774992
49784993 citadel_subtitles_font_size 16 (min: 8, max: 32, clientdll archive per_user)
49794994 Font size of the HUD subtitles.
49804995
4996+citadel_subtitles_newscaster true (clientdll archive per_user)
4997+ Show subtitles for the Newscaster.
4998+
49814999 citadel_subtitles_outline_thickness 2 (min: 0, max: 6, clientdll archive per_user)
49825000 Thickness, in pixels, of the outline around the HUD subtitles when their background style is outline.
49835001
5002+citadel_subtitles_patrons true (clientdll archive per_user)
5003+ Show subtitles for the Patrons.
5004+
5005+citadel_subtitles_shopkeeper true (clientdll archive per_user)
5006+ Show subtitles for the Shopkeeper and the Broker.
5007+
5008+citadel_subtitles_soul_urn true (clientdll archive per_user)
5009+ Show subtitles for the Soul Urn.
5010+
5011+citadel_subtitles_speaker_names 0 (min: 0, max: 2, clientdll archive per_user)
5012+ How the HUD subtitles show who is speaking: 0 icon and name, 1 icon only, 2 name only. Speakers without an icon always get their name.
5013+
49845014 citadel_subtitles_text_color_b 198 (min: 0, max: 255, clientdll archive per_user)
49855015 Blue channel of the HUD subtitle text color.
49865016
@@ -5485,6 +5515,9 @@ citadel_unit_status_opaque_dist_sq 50000 (developmentonly clientdll)
54855515 citadel_unit_status_recent_damage_time 0.25 (developmentonly clientdll)
54865516 <no description>
54875517
5518+citadel_unit_status_release_delay_time 5 (developmentonly clientdll)
5519+ Delay releasing unit status overlays back to the pool until after they've been hidden this long (seconds). <= 0 disables.
5520+
54885521 citadel_unit_status_show_ally_health_value false (clientdll archive per_user)
54895522 Show health numbers on allied heroes' health bars when they take damage.
M
DumpSource2/entities/client.fgd
+0-5
@@ -2975,11 +2975,6 @@
29752975 [
29762976 ]
29772977
2978-// CCitadel_Minimap_EffectsEntity
2979-@PointClass base(basemodelentity) = citadel_minimap_effects
2980-[
2981-]
2982-
29832978 // CCitadel_MobileResupply
29842979 @PointClass base(citadel_animating_model_entity) = citadel_mobile_resupply_object
29852980 [
M
DumpSource2/module_metadata/server/pulse_bindings.txt
+1-1
@@ -11876,7 +11876,7 @@ ServerEntity_CPointPulse
1187611876 @type:server.dll!PVAL_ENUM:ECitadelGameMode = 4267472791
1187711877 @type:server.dll!PVAL_ENUM:ECitadelMatchMode = 1217247979
1187811878 @type:server.dll!PVAL_ENUM:EGameState = 1093534349
11879-@type:server.dll!PVAL_ENUM:EModifierState = 3166598397
11879+@type:server.dll!PVAL_ENUM:EModifierState = 2681846398
1188011880 @type:server.dll!PVAL_ENUM:EStreetBrawlGameState = 62714967
1188111881 @type:server.dll!PVAL_ENUM:Flags_t = 586122488
1188211882 @type:server.dll!PVAL_ENUM:GameAnimEventIndex_t = 1356365256
M
DumpSource2/network/client.txt
+1-3
@@ -1869,8 +1869,6 @@ CCitadel_KothCashIn
18691869 CCitadel_MagicianTurret
18701870 CHandle< CCitadelBaseAbility> m_hAbility (sent as: ehandle)
18711871
1872-CCitadel_Minimap_EffectsEntity
1873-
18741872 CCitadel_MobileResupply
18751873 CHandle< CCitadelBaseAbility> m_hAbility (sent as: ehandle)
18761874 bool m_bFloating
@@ -3460,7 +3458,7 @@ C_FuncMonitor
34603458
34613459 C_FuncMoveLinear
34623460 include by name: m_fFlags, m_vecVelocity
3463- overrides: C_BaseEntity::m_fFlags kind8
3461+ overrides: C_BaseEntity::m_fFlags removeAll
34643462
34653463 C_FuncMover
M
DumpSource2/network/server.txt
+1-1
@@ -3198,7 +3198,7 @@ CFuncMonitor
31983198
31993199 CFuncMoveLinear
32003200 include by name: m_fFlags, m_vecVelocity
3201- overrides: CBaseEntity::m_fFlags kind8
3201+ overrides: CBaseEntity::m_fFlags removeAll
32023202
32033203 CFuncMoveLinearAlias_momentary_door
M
DumpSource2/schemas/client/CAI_Component.h
+1-0
@@ -1,3 +1,4 @@
1+// MConstructibleClassBase
12 // MHasKV3TransferPolymorphicClassname
23 class CAI_Component
34 {
M
DumpSource2/schemas/client/CBaseModifier.h
+1-0
@@ -24,6 +24,7 @@ class CBaseModifier
2424 bool m_bReadyOnClient;
2525 float32 m_flThinkInterval;
2626 GameTime_t m_flThinkIntervalStartTime;
27+ GameTime_t m_flLastThinkTime;
2728 float32 m_flTimeScale;
2829 // MNotSaved
2930 CUtlVector< IModifierTrackedObject* >* m_pVecTrackedObjects;
M
DumpSource2/schemas/client/CBaseTieredLockonAbilityVData.h
+1-1
@@ -2,6 +2,6 @@
22 class CBaseTieredLockonAbilityVData : public CBaseLockonAbilityVData
33 {
44 // MPropertyStartGroup = "Lockon"
5- // MPropertyDescription = "How long each lockon stack takes to gain, in order. The number of entries is the max number of stacks."
5+ // MPropertyDescription = "How long each lockon stack takes to gain, in order. The number of entries is the max number of stacks. When the TimeToMaxStacks property is above 0 these are relative weights scaled to sum to it."
66 CUtlVector< float32 > m_vecLockonStackDurations;
77 };
M
DumpSource2/schemas/client/CCitadel_Ability_BaseHeldItem.h
+1-0
@@ -1,3 +1,4 @@
1+// MConstructibleClassBase
12 class CCitadel_Ability_BaseHeldItem : public C_CitadelBaseAbility
23 {
34 };
M
DumpSource2/schemas/client/CCitadel_Ability_Magician_CopyUltVData.h
+2-0
@@ -8,4 +8,6 @@ class CCitadel_Ability_Magician_CopyUltVData : public CitadelAbilityVData
88 CEmbeddedSubclass< CCitadelModifier > m_UltActiveModifier;
99 CEmbeddedSubclass< CCitadelModifier > m_InformTargetUltCopiedModifier;
1010 CEmbeddedSubclass< CCitadelModifier > m_CopiedUltSpawnedEntityModifier;
11+ // MPropertyStartGroup = "Companion Abilities"
12+ CUtlVector< CopyUltCompanionAbility_t > m_vecCompanionAbilities;
1113 };
M
DumpSource2/schemas/client/CCitadel_Ability_PrimaryWeapon.h
+1-0
@@ -1,3 +1,4 @@
1+// MConstructibleClassBase
12 class CCitadel_Ability_PrimaryWeapon : public C_CitadelBaseAbility
23 {
34 GameTime_t m_flLastReloadStartTime;
M
DumpSource2/schemas/client/CCitadel_Ability_Ratking_ScrapGrenadeVData.h
+2-0
@@ -18,6 +18,8 @@ class CCitadel_Ability_Ratking_ScrapGrenadeVData : public CitadelAbilityVData
1818 float32 m_flMinSurfaceDotToBounce;
1919 float32 m_flMaxSurfaceDotToBounce;
2020 float32 m_flBounceTargetingPlayerWeight; // = 5
21+ float32 m_flBounceTargetDistancePower; // = 2
22+ float32 m_flBounceMaxHorizontalSpeed; // = 1000
2123 float32 m_flBounceUpMagnitude; // = 1.8
2224 float32 m_flMinTimeBetweenExplosions; // = 0.7
2325 float32 m_flBounceTargetDistanceCheck; // = 2000
M
DumpSource2/schemas/client/CCitadel_Ability_Ratking_StandardBearerVData.h
+2-0
@@ -18,6 +18,8 @@ class CCitadel_Ability_Ratking_StandardBearerVData : public CitadelAbilityVData
1818 float32 m_flExplodeTimer; // = 0.25
1919 // MPropertyDescription = "How fast he builds up to full charge speed."
2020 float32 m_flChargeAccelerationMeters; // = 30
21+ // MPropertyDescription = "Gravity multiplier while falling during the charge, so he feels heavier without changing jump height."
22+ float32 m_flChargeFallGravityScale; // = 1.5
2123 // MPropertyDescription = "Turn rate in degrees per second while charging slowly."
2224 float32 m_flTurnRateMax; // = 150
2325 // MPropertyDescription = "Turn rate in degrees per second at full charge speed."
M
DumpSource2/schemas/client/CCitadel_BreakablePropVData.h
+6-0
@@ -50,6 +50,12 @@ class CCitadel_BreakablePropVData : public CEntitySubclassVDataBase
5050 // MPropertyFriendlyName = "No Melee Cleave"
5151 // MPropertySuppressExpr = "m_bDamagedByMelee == false"
5252 bool m_bNoMeleeCleave;
53+ // MPropertyDescription = "Speed (units/sec) of break debris thrown away from the attacker. 0 leaves debris where it broke. Model BreakCommands still apply on top."
54+ // MPropertyFriendlyName = "Break Debris Speed"
55+ float32 m_flBreakDebrisSpeed; // = 30
56+ // MPropertyDescription = "Fraction of the breaker's velocity added to break debris, only when the breaker is in contact (e.g. dashing through). Stacks with Break Debris Speed."
57+ // MPropertyFriendlyName = "Inherit Breaker Velocity Fraction"
58+ float32 m_flInheritBreakerVelocityFrac; // = 0.25
5359 // MPropertyDescription = "Can be mantled?"
5460 bool m_bIsMantleable;
5561 bool m_bRequireFullCostToBreak; // = true
M
DumpSource2/schemas/client/CCitadel_CosmeticAbility.h
+1-0
@@ -1,3 +1,4 @@
1+// MConstructibleClassBase
12 class CCitadel_CosmeticAbility : public C_CitadelBaseAbility
23 {
34 };
M
DumpSource2/schemas/client/CCitadel_Item.h
+1-0
@@ -1,3 +1,4 @@
1+// MConstructibleClassBase
12 class CCitadel_Item : public C_CitadelBaseAbility
23 {
34 };
D
DumpSource2/schemas/client/CCitadel_Minimap_EffectsEntity.h
+0-4
@@ -1,4 +0,0 @@
1-// MEntityAllowsPortraitWorldSpawn
2-class CCitadel_Minimap_EffectsEntity : public C_BaseModelEntity
3-{
4-};
M
DumpSource2/schemas/client/CCitadel_Modifier_Feared.h
+0-2
@@ -2,6 +2,4 @@ class CCitadel_Modifier_Feared : public CCitadelModifier
22 {
33 VectorWS m_vecFearLocation;
44 CHandle< C_BaseEntity > m_hFearEntity;
5- Vector m_vecFleeDirection;
6- GameTime_t m_flLastFleeDirectionChange;
75 };
M
DumpSource2/schemas/client/CCitadel_Modifier_FearedVData.h
+4-0
@@ -3,4 +3,8 @@ class CCitadel_Modifier_FearedVData : public CCitadelModifierVData
33 {
44 float32 m_flWallSlideProbeDistanceMeters; // = 0.5
55 float32 m_flWallSlideDirectionChangeCooldown; // = 0.5
6+ float32 m_flJumpHeightPct; // = 0.65
7+ float32 m_flMovementConeAngle; // = 35
8+ float32 m_flSteerTurnRate; // = 90
9+ float32 m_flReturnTurnRate; // = 540
610 };
Update information⌄
Build
25738777
Associated changelist
39517447
Game version
6753

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